![]() ![]() UOP corrected versions were used for the reductions wherever possible. ![]() Me: Machine regenerated all architecture, Ayleid ruin, and Imperial fort meshes for better quality and lower polygon counts. UOMP: Battlehorn Castle (requires the official DLC to be activated).īrumbek: LOD illuminated windows, optimized lowres texture pack, optional QTP3 lowres texture pack, as well as several mesh and texture fixes. In order to address these issues, I've decided to compile into one source as many useful LOD objects as can be reasonably applied to the game from the following sources:ĪEVWD Large: Enhanced lowres textures, Imperial City meshes, Skingrad castle meshes, and the 3 daedric shrines it comes with.ĪEVWD Fixes: Frostcrag Spire (requires the official DLC to be activated). None of the available packages has been fully optimized, usually with large amounts of unnecessary data still attached. ![]() For the rest of us, myself included, we'd just like to enhance the visual experience without crippling the game. One isn't even designed to be played and will cripple anything currently on the market today. ![]() Some ar geared specifically toward super-high end machines. You're all familiar with the various LOD packages, right? Some provide more than others. A modest approach to distant viewable objects, aka LOD. ![]()
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