![]() (bottom right of gif) I tested solid outside/shell as volume mode. Third Problem: Particles disregard the mesh and just fall through. ![]() Desired effect is a constant flowing motion down the object. Deactivating all of them does a minimal change but not the undesired explosion/upwards travel. Object stickiness is set to very high (40), but there are also: gravity daemon and 3 wind daemons which force particles in the opposite direction of their travel direction. ![]() Second Problem: Particles suddenly explode and travel upwards (middle of the gif). I also experimented with different Min/Max Iterations. Isn't there a way to make it continuous? Or is that due to the high FPS of 240? Particles aren't generated every frame but every 10-20 frames suddenly the initial amount of particles is added on the emission faces (1000 -> 2000 -> 3000). ![]() I selected multiple faces for my particle emitter and for the sake of error detection it is set to a low viscous liquid (with the desired effect of high viscosity it takes longer for the particles to behave exactly the same wrong way).įirst problem: The particles emission is 'pumping'. Hey, I'm new to this software, so please apologize any mistakes I make or describe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |